Destiny 2 How Do I Play the Intro Again


Eyes upward, Guardian. It'south a bleak solar system out there, but as long as any of the Traveler's Lite persists, then too will promise.

Each form of Guardians has a different personality and set of advantages, but they're all immensely powerful, so you lot can't go wrong. If y'all don't love your initial choice, use a different save slot to try another class. Destiny'south about dedicated players often end up using their 3 save slots to make one of each class!

TITAN


Solar Sunbreaker
Arc Striker
Void Watch

Titans are the blunt strength trauma units of Guardian forces, bringing to bear the nearly bombastic abilities. On offense, they have a wide selection of straight-affect powers that smash swaths through targets. They can also erect barriers to shield themselves and their fireteams. Titans can boost and glide off the basis like Warlocks can, but Titans are more than focused on speed rather than hangtime.

WARLOCK

Solar Dawnblade
Arc Stormcaller
Void Voidwalker

The mystical Warlock form savour a keener control over the elements than their Hunter and Titan compatriots. Their abilities tend to paint areas of the battlefield with damage over time, creating brief no-go zones for enemies. They can besides cull to take a role rejuvenating themselves and teammates. While jumping, their boosting and gliding airtime exceeds that of Titans and Hunters. Or they can choose to teleport instead, zapping ahead instantly from an aeriform starting point for more height or distance.

HUNTER


Solar Gunslinger
Arc Arcstrider
Void Nightstalker

While the Titan is a bludgeon and the Warlock is ethereal, the Hunter is a scalpel, an musical instrument of precision. The Hunter's toolkit is ideal for chewing upward specific threats one past one, quickly thinning opposing forces on the field of boxing. Hunters lack the betoken-blank unsubtlety of Titans or the expanse (and aerial) control of Warlocks, not to mention their grouping-buffing tools, but make up the divergence with their focused power and agility. When airborne, Hunters use double- and triple-jumps for extra air control.

Appearance CUSTOMIZATION


Afterward choosing your Guardian's grade, you'll also control their advent.

Available races are classic Humans, the Awoken, who branched off from Humans by retreating to the fringe of the solar system, and the sentient mechanical Exos. Masculine and Feminine versions are bachelor for each race. After selecting the broad parameters of race and gender, you tin can cull from many different faces, hairstyles, markings, and colorings to differentiate your Guardian.

Destiny two is the same game for each platform, though the specifics of which button or fundamental y'all'll press for different actions vary depending on which console or PC you're using. Review and arrange control options in the Settings tab of the Get-go Card (indicated by a cog symbol).

Players tin now customize and map specific actions to various buttons on their controller or keyboard and mice setup. An case for the Xbox 1 (X|S) controller default mapping is shown below.


Humanity'south future defenders are Guardians: Long-deceased warriors destined to be chosen by a Ghost who will return them to life and imbue them with the Light of the Traveler. Don't worry, your Ghost volition walk you lot through the details when you meet.

After your unexpected awakening in the Cosmodrome, your showtime job is to cross the wasted landscape of the Divide. Forth the way, you'll begin to learn the ways of a Guardian and receive a quick primer-past-fire on Destiny 2 gainsay.

TIPS FOR YOUR NEW QUESTS


An important function is deploying your Ghost to view the map and selections. For PC players, hitting TAB on the keyboard volition deploy your Ghost and allow you lot to deploy your Sparrow if available, return to orbit, or open the Director. By opening the Manager, you will have access to the map, waypoints, the in-game store, social options, and your Seasonal rewards.

Deploying your Ghost also shows you the current waypoint. A white diamond shape would appear which can guide the direction of your objective. For more details on navigation see the Navigation department below.

BOUNTIES


An of import factor to leveling up and gaining rewards is collecting and completing bounties. Every bit yous collect quests and bounties, your progress tin exist viewed via the Director. Weekly bounties will give you lot more XP and potential rewards. New Calorie-free players will meet their offset NPC vendor, Shaw Han, in Cosmodrome. Shaw would provide an in-game bounty tutorial before players will meet more vendors across the Solar System and in the Belfry.

More details on bounties and quests are bachelor in the Navigating the Universe section below.

LOST SECTORS


One of the central quests on your new journey will be completing a Lost Sector – a PvE activity where y'all'll meet combatants of various races, a dominate enemy, and an unlockable treasure breast. Y'all tin can do them solitary or with ii other Guardians. There are multiple Lost Sectors on each planet then there are enough rewards to collect for the wanted enemies y'all'll discover within.

The Lost Sector symbol tin be found the World Map and in one case discovered, information technology will be highlighted where you tin continue to earn rewards for each completion.

As part of your New Calorie-free experience, be sure to use the World Map to aid you find the Lost Sector in the Forgotten Shore section of The Cosmodrome. Once y'all're almost, look for the Lost Sector logo that volition mark your entrance.

CURRENCIES


There are many currencies in Destiny 2 that allow you to buy items, bounties, or to upgrade your weapons and armor. Well-nigh new players start collecting Glimmer: The currency of the Last Urban center. A grade of programmable matter, used both for craft and as a fuel.

PLANETARY RESOURCES


In addition to the currencies used for purchases and gear upgrades, at that place are planetary resources across the universe that Guardians can obtain. These resource are used to purchase valuable items such equally Upgrade Modules and Enhancement Cores that can advance your power. More information on mods and infusion practices is available in the Weapons, Armor and more!

PLAYING WITH FRIENDS


Playing with your friends can exist a cardinal factor to enjoying your Destiny ii experience. If you have friends playing on your platform of choice, yous can easily find them in the Roster tab in the Director. From inside that menu, you can bring together or create a fireteam.

You can also find new friends to join your fireteam or make new ones if y'all're looking for help with a certain activity using the Fireteams characteristic in the Official Destiny two Companion App. Yous tin too manage your gear, rail your bounties and much more than. Check out the Resources department to enhance your Destiny 2 experience including pop third party applications.

READING THE HEADS-Up DISPLAY


  • i. Information technology won't be hard to discern threats to humanity, because they'll be firing at y'all and your allies. Enemy names and totals for shield and health are displayed.
  • two. The tracker in the corner highlights in blood-red threats* approaching from different vectors. It's extremely useful for confirming at-a-glance the direction in which danger lurks. *(Threat color tin vary based on colorblindness settings)
  • 3. Power cooldowns and ammo totals are grouped together to brand their availability piece of cake to confirm. Current weapons and available ammo are also displayed.
  • 4. When you lot go hit, damage will initially deplete the white shield guess. Once the shield is shattered, hazards will brainstorm chipping away at your red health judge. If this is fully depleted, your Guardian will perish. When in danger, rest briefly behind cover, hidden from enemy attacks, to give the shield time to regenerate.

Rewards earned will exist shown on the right side of your screen. Nigh oft this will be Blink or other types of currency, weapons and armor pulled from loot caches, and engrams picked upwards from vanquished targets.

Later on picking up a piece of gear, wait for a break in the action, then check out the Character screen to see if you've received an upgrade worth equipping correct away. Cheque out Weapons, Armor, and Rewards for more near upgrades.

Basic GAMEPLAY


During the introductory mission, yous'll be introduced to a few of the game'south different weapon types and enemies, too as various Guardian powers.

Kinetic weapons volition tend to be your principal tool. They deal high straight damage to unshielded targets, just are less effective against shielded adversaries.

Energy weapons deal elemental harm, allowing them to melt through enemy shields much more than effectively than Kinetic weapons. Bonus impairment is dealt if you break an enemy's color-coded elemental shield with the corresponding element: Solar for orange shields, Arc for blue shields, and Void for purple shields. Confronting unshielded enemies, Free energy weapons are slightly weaker than Kinetic weapons.

Power weapons striking like trucks, inflicting far more damage per shot than Kinetic or Free energy weapons. They're strong against any target, but are particularly valuable against challenging foes (indicated by yellowish health bars). Power weapons are typically a chip unwieldy, and you lot tin can't carry very much reserve ammo for them.

ENGRAM Basics


Guardians volition encounter these loot items that tin can be randomly dropped past defeated enemies or at completion of various activities. Basic engrams will award y'all various weapons and gear which can help you gain overall power, or an item with a ringlet or aspect that suits your play style.

  • The bluish Encrypted Engrams volition grant "Rare" equipment. These engrams unremarkably are decrypted upon pickup.

  • The purple Legendary Engrams will grant "Legendary" equipment. Like the blue engrams, most Legendary Engrams volition exist decrypted without the need to visit a Cryptarch.

  • The yellow Exotic Engram volition grant "Exotic" equipment which all weapons and gear have a special unique perk. Like the Legendary Engrams, they will exist decrypted upon pick up.

  • The shiny royal Prime Engram can be decrypted to a higher level gear until the soft level cap. Unlike the other Engrams, Prime engrams must be decrypted past a Cryptarch. Guardians can claim a free Prime Engram by having a registered Bungie.net account and visiting the Bungie Rewards page.

  • The clear Eververse Engram can exist decrypted into a variety of cosmetic, mods, Ghost ships and much more. Guardians can either visit Tess Everis, the Eververse vendor to decrypt, or directly decrypt in the Store tab in the Managing director.

  • For more details, read the "Earning New Gear" section beneath.

PRECISION SHOTS AND WEAK POINTS


Most enemies have a weak point y'all should target to inflict extra damage. You lot tin can tell if you lot've struck the weak point because impairment numbers will be displayed in yellowish. For virtually enemy types, the weak point is naturally the head, but this is non e'er the example. For example, against biomechanical Vex adversaries and orb-shaped Servitors, the weak bespeak is right in the center. When in doubt, shoot different spots till yous see yellow numbers.

Against some enemies, the weak signal will be basically the only vulnerable part. Especially during dominate encounters, yous might accept to aim at shifting weak points, while dealing with phrases of boss immunity.

DEFEAT, REVIVAL, AND RESPAWNING


When a Guardian's shield is busted and their health is fully depleted, they are downed, leaving backside a glowing sphere of their essence.

But death is not the end. Other Guardians can bring back a downed Guardian by continuing nearby and post-obit the Revive prompt. A defeated Guardian can too follow their ain prompt to Respawn, which brings them back on the fringe of the electric current battlefield.

RESTRICTION ZONES


Revival rules alter in Restriction Zones. You'll know when you've entered a Brake Zone because you'll go a articulate notice onscreen, and your vision will shimmer ominously.

Transmission respawning in Restriction Zones will be more difficult. A coordinated fireteam can dauntless a Restriction Zone with multiple individual defeats as long every bit they keep reviving each other and progressing as a unit.

If all Guardians are defeated at one time, the whole fireteam will be booted back to the archway of the Restriction Zone, which works like a checkpoint. Anything accomplished prior to being wiped out will have to exist redone.

In most locations and during most activities, fireteams motion in and out of Brake Zones, alternate between sections of normal or heightened stakes. Just certain Nightfall strikes based on difficulty, the unabridged action is a Restriction Zone, raising the claiming substantially!

GUARDIAN POWERS

Apart from having different movement options when airborne, it'due south these abilities that differentiate the three Guardian classes. Each Guardian subclass has its own selection of specialized Super, grenade, melee, and class ability deportment.

GRENADE

Grenades are powerful explosives with a broad variety of furnishings. They vary from straightforward explosive ordinance, to sticky bombs that attach to victims, to expanse-denial tools that briefly wash the detonation zone with pulsing impairment. Accept care not to hurt yourself with a grenade tossed too close!

Tapping the grenade button (the left bumper or L1 or equivalent shoulder button by default on controllers; keyboard default is "Q") volition toss a grenade if grenade free energy is full. For some subclasses, property downwardly the grenade button activates an alternating effect, like "cooking" the grenade for actress power or consuming grenade energy to furnish health.

MELEE

Guardians can bash opponents up-close with a standard melee strike (past tapping R1 or the right bumper or equivalent by default on controllers; keyboard default is "C"). When melee energy is full, a better melee power is bachelor. Total-energy melee strikes have better reach and damage than standard melee, along with additional effects similar shield, health, or ability energy regeneration.

Form ABILITY


Class abilities exercise a variety of things depending on the subclass. They tend to offer furnishings that can benefit an entire fireteam, if used cooperatively. Using course abilities to complement teammates goes a long way toward making tough firefights winnable. For Hunter, grade abilities are dodge maneuvers activated by double-tapping the crouch push button. For Titan and Warlock, class abilities assistance fireteams stand their electric current ground, bolstered past temporary buffs or comprehend. These are activated by property the crouch button.

SUPER


Supers are the most powerful tools in Guardians' arsenals. A Super'due south expression depends on a Guardian'due south chosen subclass, merely the end result is a devastating attack (or temporary alternate state) that's capable of laying waste matter to many minor opponents at once, or heavily damaging a boss. Defeating enemies with a Super generates Orbs of Power, which teammates tin can collect to rapidly build up more Super energy. Coordinated teams use Supers judiciously to help everyone go Supers more oft, greatly increasing fireteam lethality.

STASIS


The new elemental power to dominate the battleground is available only for Across Lite owners. Control the fight, seize your enemies in an icy grip, and shatter them where they stand up. Power takes a new form for all three Guardian classes. For more information near Stasis, visit the official Stasis page.

ADVANCED TIPS

FINISHER


Finishers provide a stylish melee twist on taking down low-health opponents upwards close. When a foe has less than half health, they'll glow subtly, and a small circular tick mark will appear above their head. Approach this enemy and printing in the correct analog stick (Q on PC-keyboard) to initiate the finishing move. If within range, you lot'll take them out with a flashy third-person cinematic. If you lot are running out of ammo, using the finishing move while you're close gives you an edge than beingness exposed while reloading or switching weapons.

Different Guardians have unlike starting finishers, and more styles can be caused from Tess Everis's Eververse store in the Tower. Some special finishing moves expend a footling Super energy to generate actress effects, like spawning Heavy ammo or replenishing health.

UNIQUE Class Deportment

Depending on your Guardian'south subclass, you may have access to more deportment.

Some classes accept a special dodge maneuver on the ground or fifty-fifty in the air (executed on consoles by double-tapping the crouch button or on PC by using the "air move" key, which defaults to X).

Some subclasses also accept alternate abilities activated by property down the grenade push button.

Powered-up melee strikes have preconditions for certain subclasses, like sprinting or jumping first.

And several Supers are non merely fire-and-forget mega-moves, but instead are powered-upwardly states that enable temporary actions.

Advisedly read your favored bracket'southward ability breakdowns on the Graphic symbol screen so y'all'll be aware of whatsoever non-standard capabilities worth weaving into your battle plan!

MAKING THE MOST OF SPECIAL ABILITIES

Special abilities recharge over time, in addition to building upward more speedily under sure weather condition (picking upwardly Orbs of Ability regenerates Super energy, some melee attacks help regenerate grenades, and and so on). Unless you lot know an especially sturdy antagonist is coming up soon, don't save available special abilities for a rainy day; Use them equally often as possible, especially on amassed enemies, challenging foes, and particularly nasty commander-types.

SPRINTING INTO Cover

To sprint, push in the left analog stick while moving on the ground. Sprinting gets you from point A to point B faster than a normal running step and makes information technology much more probable yous'll dodge enemy attacks and gunfire forth the way. A life-saving habit to develop: Whenever your shield is broken, drib what yous're doing and sprint into encompass to allow the shield regenerate. Don't get greedy during shoot-outs!

The only catch regarding sprinting is that it's a commitment. You can't do annihilation else while sprinting, so no firing or reloading a weapon. If yous need to move rapidly while reloading at the same fourth dimension, try aerial move.

SPRINTING ON Open GROUND

When facing off on open footing, without convenient cover to hibernate backside, sprinting perpendicular to current threats makes information technology much more probable they'll miss. (By perpendicular, we mean sprinting laterally around attackers, maintaining the same distance, non sprinting toward or abroad from them.)

If a vital tip for dodging bullets is "stay moving," so it stands to reason that "stay moving, but faster" is an even better tip.

SLIDING FOR FUN AND PROFIT

When sprinting, press the crouch button to perform a high-speed slide. When hurrying to cover, this gives you a cursory speed boost while lowering your profile quite a bit. Later the slide's momentum ends, yous'll be crouching. Proceed that in mind while standing to move effectually. To stand up upwardly, either tap the hunker push button or sprint again by pushing in the left stick while moving.

AIR Motility

Extreme air mobility is i of the defining traits of Guardians. Pressing the bound button while airborne (whether subsequently jumping or stepping off a ledge) engages some type of specialized aerial move, depending on the current Guardian class and subclass movement choice.

Each subclass has three aerial motility options to choose from. Hunters have an array of double- and triple-spring options available, while Titans and Warlocks use boost jets to glide for actress hangtime (and Warlock's Voidwalker subclass has a unique teleporting aerial power called Blink).

Air movement helps cross chasms and reach higher footing. The initial momentum increases of Hunter's Strafe double-bound, Titan's Catapult glide, and Warlock's Outburst glide are also cracking for a piddling extra forward oomph when crossing dangerous airspace. And when you need to reload while seeking a better attack angle or the safety of cover, jetting through the air while reloading is faster and safer than plodding on the ground at normal speed.

LEDGE MANTLING

Boost, glide, or warp through the air into the side of a feasible platform or ledge (substantially slapping into the lip of it with your Guardian's hip rather than their feet) to deftly climb up, rather than missing your footing altogether and falling downwardly. This isn't necessarily something to aim for, only it tin can help you only barely make jumps across long gaps or recover from drastic falls.

CUTTING RELOADS SHORT

To make every moment count, be enlightened that y'all don't accept to watch the full reload animation play out. As presently as the number displayed for ammo reserves indicates a total magazine, you're free to fire.

In the case of weapons that reload shell-by-crush, similar many Shotguns, you don't accept to wait for the weapon to be fully reloaded before you return to firing. As long as at least one round is chambered, the weapon tin exist discharged.


With so many locations immediately accessible and and then many allies to see, information technology can exist intimidating figuring out what to prioritize.

This department will bring y'all up to speed on using Nav Manner for local info, the Director to go along track of game-wide progress, and the Tower as a social space and launchpad for new missions.

Platform Deploy Ghost for Nav Style (tap); admission the Manager (concur)
PC Tab key
PlayStation 4 Touch pad push button
PlayStation 5 Touch pad button
Xbox Ane View button
Xbox Series South|X View button
Stadia (Controller) Options button

NAV Manner


Deploy your Ghost to admission more than information about your surroundings. Any current objectives volition be outlined on the left, and any tracked pursuits (selected in the Director) will be displayed on the right. Marks on the heads-up display volition bespeak the fashion to whatsoever nearby points of interest, like mission goals or allies with whom you lot can collaborate.

When in doubt about immediate priorities, deploy your Ghost to access Nav Mode. Nav Manner is besides used to hop aboard a Sparrow and to render from a deployment dorsum to orbit.

THE DIRECTOR

The aforementioned cardinal or button that deploys the Ghost when tapped will access the Managing director when held. This is a comprehensive brandish of locations, tasks, and goals.

Manager tab Office
Shop Admission storefronts for Eververse, Seasonal Offerings, Archives, Brilliant Dust, and Campaigns
Quests Brandish accepted quests and bounties and choose which to rail with Nav Style
Map View the local map (non available from orbit) and fast travel to accessible local areas
Destinations View the solar system map and jump to accessible worlds
Roster Check condition of fireteam members, friends, and clanmates
Seasons Monitor Flavor Pass progress and rewards

The Manager's Map and Destinations tabs are vital for setting your course and moving around in the solar arrangement.


It'south possible to fast travel between convenient local points of interest by interacting on the Map tab with the icon pictured here.

Traveling between planetary bodies is accomplished with the Destinations tab. Unlike locations are accessible depending on your Power level, XP gained, and content purchased.

THE TOWER


This tall construction is located in the Terminal City, where most of what remains of humanity huddles under the breathtaking shell of the Traveler. Familiarize yourself with allies here while learning the significant of various icons and marks on the map and the heads-upwardly display.

Noteworthy Allies and Points of Interest (Map Department):

  • The Out-of-stater (1), Rogue Lightbearer
  • Ikora Rey (1), Warlock Vanguard
  • Suraya Hawthorne (i), Clan Steward

  • Banshee-44 (ii), Gunsmith
  • Commander Zavala (2), Titan Vanguard
  • Kadi 55-30 (2), Postmaster
  • Lord Shaxx (two), Crucible Handler
  • Principal Rahool (ii), Cryptarch
  • Tess Everis (2), Eververse
  • The Vault (2), Equipment Repository
  • Monument to the Lost Lights (two), Weapon Concluding
  • Quest Archive (2), Quests Terminal

  • Amanda Holliday (3), Chief Shipwright
  • Saint-14 (iii), Trials of Osiris Handler


Take notation of bluish quest markers. Right away, you lot tin join other Guardians for Vanguard strikes, Nightfall: The Ordeal, travel to available locations for self-directed patrols, deal out and dodge ownage in Crucible and Gambit matches, then on. But you'll have to seek out the blue icons adorned with the Destiny tricorn symbol to progress as a new histrion. Hither'due south a brief outline of the start few stops:


Banshee-44 gives fledgling Guardians a new Kinetic weapon to replace their outset. Equipping it begins the incremental process of increasing Ability level with new gear.


Commander Zavala issues Guardians a quest to take on a Vanguard strike, which is initiated in the Destinations tab of the Managing director. He likewise grants several firsthand rewards, like a new Ghost Vanquish and shader.

Ikora Rey, plant in the Boutique, is the Warlock Vanguard. She directs y'all to travel to the European Dead Zone to rendezvous with Devrim Kay. Doing so volition introduce you lot to free-roaming activities.


Lord Shaxx provides Crucible (PVP) bounties and offers special Quests related to diverse weapons. Similar Zavala, he can grant firsthand rewards and he voices near Crucible matches apart from Iron Banner and Trials of Osiris.


The Drifter is an of import NPC for the Beyond Calorie-free expansion and is the Gambit activity host. Similar Shaxx, he offers Gambit bounties that allows you to powerful and collect various Gambit themed weapons and gear.


Amanda Holliday is the Belfry's chief shipwright, so she'southward naturally constitute in the Hangar on the east side. Amanda allows you purchase ships and vehicles. Other goods may be handled by Amanda so check with her from fourth dimension to time.

This just begins to scratch the surface of all there is to run across and do in Destiny 2. If you want to focus on player-versus-player gainsay, you'll spend a lot of time talking to the Drifter and Lord Shaxx. Any items you overlook during missions will end upwards as deliveries sent to Kadi 55-30. And Master Rahool tin aid you out with any of those rewards that are too complex and rare to decrypt and equip on the fly. The Vault volition assistance keep things organized when you've acquired enough gear to make full your Guardian's on-manus inventory.

Keep seeking out blue Destiny icons to travel to more locations and meet new allies!

ACTIVITIES

VANGUARD STRIKES AND NIGHTFALL: The Ordeal

Cheque out the Vanguard icon nether the Manager's Destinations tab to access missions intended for fireteams. You don't accept to tackle these with a squad of three, but it's strongly encouraged.


Vanguard strikes are adventures intended for a three-Guardian fireteam, which tell a self-contained story that ties into the wider world and ends with a boss come across. You tin tackle these with a premade fireteam of friends or permit the matchmaking system discover an online squad for you to join.

Information technology'll be a random Vanguard strike each time you lot enter this event. When no other activities have priority, "spamming" Vanguard strikes is one of the master ways players hone combat proficiency while gaining XP, Blink, and rewards.

Nightfall: The Ordeal are like Vanguard strikes, only actress. Extremely extra. This is because Nightfall strikes are much harder than normal Vanguard strikes. There are two types of Nightfall strikes: The Ordeal, and Grandmaster, which includes weekly challenges.

In Adept and Hero difficulty modes, matchmaking is available for The Ordeal. The higher the difficulty the higher return of rewards.

Regular Nightfall strikes practice not have matchmaking and should be attempted with a premade fireteam. Information technology's possible to tackle an Ordeal Nightfall strike solitary, but information technology'due south not recommended.

Every calendar week, the Nightfall: The Ordeal strike centers on a item Vanguard strike. You lot tin run the strike as often as you want (you cute masochist, you), only y'all'll exist able to garner the special reward for completion only in one case per calendar week per character.

BOUNTIES AND QUESTS


Complete the Vanguard strike every bit directed by Commander Zavala to start receiving bounties and pursuits from Zavala and others in the Tower.

Bounties and pursuits are seize with teeth-sized quests that offering rewards of Blink, XP, and items for completing straightforward tasks. Examples include defeating enemies with melee strikes, Supers, certain weapon types, and and so on.

Some bounties refresh weekly, while others refresh every day. Check in with Tower residents regularly to take advantage of their rotating option of bounties and to see what rare materials and items they might be willing to swap for various consumables and currencies.

Use the Quests tab of the Director to see which bounties and pursuits you've accustomed, and click on any you'd like to actively rails in Nav Mode.

Bounties and pursuits are unique in that, unless they specify otherwise, you can work on completing them during any type of content. For example, for a bounty requiring yous to calibrate Fusion Rifles by using them to take down enemies, you might start information technology out during costless-roaming patrols, rack up more than Fusion Rifle takedowns inside a Vanguard strike, then finish off the bounty during a daily Heroic story mission.

In full general, if you call back at that place's a hazard you'll perform the deportment described by a compensation or pursuit, at that place's no reason not to have them.

FREE-ROAMING ACTIVITIES


Travel between the Belfry and Cosmodrome and yous'll acquire virtually Adventures, Lost Sectors, and world quests. At that place volition be discrete missions that take place on various destinations which y'all can keep track in your Quest tab.


You tin too appoint in patrols, a diversity of activities that will see you scouring the surface area, thinning it of threats in various ways, or seeking out a item bespeak of interest to scan.


There are also public events, periodic bursts of enemy activeness that can exist quelled by several Guardians working together. Upcoming public events are noted on the Map tab of the Director, and there will too exist an announcement (as well as articulate visual and audio cues) when one begins near your current location.

The Cosmodrome and EDZ on Earth is bachelor by default at the offset. Other worlds get available for free-roaming activities through XP accrual.

RAIDS


Raids are the almost involved, intricate, and demanding events inDestiny 2. The newest Raid: Vow of the Disciple, is bachelor merely with the buy of The Witch Queen.

Other Raids are included with bundles of content bachelor for purchase, includingShadowkeepandAcross Light.

Raids are intended for 6-Guardian fireteams and incorporate the hardest encounters, asking the utmost coordination and focus from the Guardians who dare endeavor them. Simply the rewards for making it out successfully are unsurpassed!

As with Nightfall strikes, you can enter raids as ofttimes as you lot desire, simply y'all will receive exclusive rewards only one time per raid, per week, per character.

DUNGEONS

Dungeons are similar to raids in that they have coordination and skill to complete. They are smaller than raids and are three-Guardian activities. The newest Dungeon is Grasp of Avarice. If you lot are new to raids, starting with dungeons is a cracking mode to become used to the mechanics and skill that raids require. Similar to Raids and Nightfall strikes, you tin play dungeons as often equally you want but the best rewards will come once per completion, per week, per graphic symbol.


Your introduction to the spoils of boxing begins shortly after resurrecting in the Cosmodrome. The weapons found in treasure chests and received from Shaw Han kicking-starts the process of upgrading gear and increasing your Power level. Open up the Character screen, equip the new weapon, and so take a look around this menu. You lot'll exist spending a lot of time here.

START Bill of fare

Platform Open Commencement Menu
PC I key
PlayStation 4 OPTIONS push
PlayStation v OPTIONS button
Xbox 1 Menu button
Xbox Series S|10 Menu button
Stadia (Controller) Menu button

The Start Menu opens to the Character screen at first, allowing rapid access to Guardian abilities and equipment. Y'all'll ofttimes open upward this tab to equip new weapons and armor, to toggle betwixt available subclasses and abilities, and to customize appearance by swapping vehicles, emblems, shaders, and emotes.

The Settings tab, indicated by a small cog symbol, lets yous tailor your audiovisual and control experience as desired.

Other tabs in the Outset Card provide more niche functions, helping you lot keep runway of information about the expansive worlds and arsenals of Destiny 2.

Clan Data pertaining to your electric current clan
Collectibles Compendium of equipment and items
Triumphs Codex of accomplishments and lore
Grapheme Overview of Guardian equipment, abilities, and stats
Inventory List of bachelor consumables, modifications, and shaders
Settings Customizable options for controls, video, sound, and gameplay

EARNING NEW GEAR


There are several ways to acquire new weapons and armor pieces. Most directly, yous will often receive new equipment when opening up loot caches. Loot caches can be institute when on patrol in various locations, tucked away in ruined buildings or enemy encampments. And extremely powerful foes may leave behind loot caches when they're defeated. Look for challenging foes with yellow health bars, and accept part in public events against enemy leaders.

Reward Color Advantage Rarity
White Common
Light-green Uncommon
Blue Rare
Regal Legendary
Yellow Exotic

Allies found in the Tower and other locations will frequently either requite you lot gear equally a advantage for accomplishing some task or sell gear to you lot in substitution for Blink and other forms of currency. As the Gunsmith, Banshee-44 will offer different kinds of guns for purchase, and the Cryptarch, Principal Rahool, tin can decode mysteriously loftier-value engrams to reveal the prize inside. You'll also receive equipment rewards for completing different kinds of missions.


Equipment found in a loot cache or upon activity completion are ordinarily deposited directly into your inventory. Simply sometimes, defeating enemies and completing missions volition reward you with engrams, items encrypted into an archaic crystallized form. Depending on the complexity of the engram, gear may be decrypted immediately into a usable state upon receipt, or the services of a Cryptarch (such as Master Rahool) may exist required to unlock the reward hidden inside.

If you neglect to snag a dropped engram during hectic gainsay, whether embarking on a mission or participating in free-roaming content, don't worry. Upon render to the Tower, the Postmaster, Kadi 55-30, will accept the engram available for pickup.

Other types of items can be collected and used for various things. Roaming in various locations, you'll notice unlike types of resources that tin be harvested and later on exchanged for valuable appurtenances. Items like shaders and mods can be acquired and used to customize the appearance and operation of equipment. And new Ghost Shells, jumpships, and emblems allow even farther personalization of Guardian advent.

Rewards Effects
Weapons Increment Ability level, customize stats, modify advent
Armor Increase Power level, customize stats, modify appearance
Grade Items Increment Power level, change appearance
Ghost Shells Change advent, bonus effects
Clan Banners Alter appearance
Sparrows Increase free-roaming move speed, modify appearance
Jumpships Change advent
Emblems Alter appearance
Finishers Change appearance, bonus effects
Emotes Alter appearance
Consumables Types of currency (mod components, Enhancement Cores, Dusklight Shards, Etheric Spirals, etc.)
Modifications Alter weapon and armor performance
Shaders Alter appearance

WEAPONS AND AMMO TYPES


Firing weapons depletes ammo reserves. More ammo tin be caused by picking up ammo boxes, which are often dropped by defeated opponents. Ammo boxes come in 3 varieties: Principal ammo, Special ammo, and Heavy ammo.

The type of ammo a given weapon requires is indicated past its info thumbnail on the Character screen. This info is besides visible at-a-glance during combat in the bottom-left of the heads-upwards display, with the color of the line next to each weapon. There are rare exceptions to the post-obit, just for the near office, specific weapon types require specific kinds of ammo:

Main AMMO WEAPONS

(White ane-bullet ammo icon)

  • Car Rifle
  • Combat Bow
  • Hand Cannon
  • Pulse Rifle
  • Picket Rifle
  • Sidearm
  • Submachine Gun
  • Exotic Grenade Launcher (Fighting Panthera leo)

SPECIAL AMMO WEAPONS

(Green two-bullet ammo icon)

  • Fusion Rifle
  • Shotgun
  • Sniper Rifle
  • Trace Rifle
  • Grenade Launcher

HEAVY AMMO WEAPONS

(Purple iii-bullet ammo icon)

  • Auto Gun
  • Grenade Launcher (drum loaded)
  • Linear Fusion Rifle
  • Rocket Launcher
  • Sword
  • Exotic Bow (Leviathan's Breath)

EQUIPMENT SLOTS, Ability LEVEL, AND STATS

Power level is the about of import overall stat for a Guardian. It's an aggregate of all equipped weapon attack ratings and all equipped armor defense ratings (including the class particular). Other slots (like emblems, Sparrows, etc.) don't factor in.

Upgrading weapons and armor will naturally as well increase Power level. Increment Power level to grow stronger and to gain access to more locations and quests.

WEAPON SLOTS

  • Kinetic weapons are tools for dealing straight damage, perfect for taking out unshielded targets.
  • Free energy weapons inflict elemental harm on victims. They're slightly weaker than Kinetic weapons against unshielded enemies, only vastly better at chewing through shields.
  • Power weapons bargain extreme damage. You tin't go wrong with a Power weapon when the state of affairs calls for heavy firepower.

WEAPON STATS

For any given weapon the main stat is attack, which broadly determines effectiveness while besides feeding into the overall Ability level of the Guardian who wields it. Generally speaking, a weapon with higher assail will outperform a weapon with lower assault, so upgrading when there's an Assault divergence is commonly a no-brainer.

Of class, there's no substitute for field testing, and then be sure to take new weapons out for a spin. If you notice a particular weapon's feel and functioning irresistible, it may be worth sticking to that one even as you acquire weapons with college attack. Eventually, you lot're bound to find a weapon with higher attack that handles similarly.

  • IMPACT(or BLAST RADIUS): The weapon's force per shot. Bullet hoses like Machine Rifles and Submachine Guns tend to take lower stats hither, while powerhouses like Sniper Rifles and Manus Cannons will be stronger. With Rocket Launchers and Grenade Launchers, this stat will be replaced by blast radius, a measure out of the area each explosion volition cover.
  • RANGE(or VELOCITY): An indication of how much a weapon's impairment drops off with increased altitude. The bigger the bar, the better it'll exist from far away. You'll naturally see good ratings for this among Sniper Rifles and Scout Rifles, and bad ratings for weapons like Shotguns. The equivalent stat for explosive weapons is velocity, an indication of how fast the explosive round travels.
  • STABILITY: This stat gives a sense of the severity of a weapon'due south recoil. Less stable weapons jump around much more than weapons with high stability.
  • HANDLING: Handling basically indicates a weapon's weight or wieldiness. The better the handling, the quicker you can bandy to (and away from) a weapon, and the smoother information technology'll be when aiming down sights and while airborne.
  • RELOAD SPEED: Self-explanatory. Poor reloading isn't bad in and of itself, but under force per unit area yous'll just have to compensate by ducking into comprehend or swapping to another weapon that still has ammo in its magazine.
  • ROUNDS PER MINUTE: A general indication of how much sustained damage a weapon tin can output, considering its rate of burn and reload speed.
  • Mag: The number of rounds a weapon can hold at once when fully loaded.

ARMOR SLOTS

Helmets, gauntlets, and pieces of breast armor and leg armor protect Guardians' bodies. Each class of Guardian has a fifth slot for a class detail, too: Hunter cloaks, Warlock bonds, and Titan marks.

ARMOR STATS

The main stat for each armor slice is defense, which feeds into overall Power level. Armor pieces also accept individual stats per piece that affect various traits. You can bespeak an overall armor build toward certain objectives (similar existence faster in general, or having the shortest grenade recharge possible, and then on) by targeting favored traits beyond multiple pieces of armor.

Class items put an accent on advent while calculation defense and therefore influencing overall Ability, just don't take specific stats themselves.

  • Free energy: Energy corporeality and chemical element determines what kind of mods tin can exist equipped to a piece of armor.
  • MOBILITY: Influences base of operations motion speed (sprinting is not afflicted).
  • RESILIENCE: Influences shield durability. More resiliency, more than survivability.
  • RECOVERY: Influences how quickly wellness regenerates after being damaged.
  • Bailiwick: Influences how quickly grenade free energy recharges.
  • INTELLECT: Influences how apace Super energy recharges.
  • STRENGTH: Influences how chop-chop melee energy recharges.

HOW MODS WORK


Mods are special addons to provide additional benefits for your weapons and gear. Starting in Year 4 of Destiny 2, all of the weapon-oriented armor mods will now be tied to whatever free energy type. As Guardians learn armor mods, they will non get abroad and can be used on multiple Armor 2.0 pieces. For more than information on mods and how to use them, please visit: https://www.bungie.internet/en/Help/Article/48174

TRIUMPHS


Triumphs are a record of your Guardian'due south achievements and too provide in-game and out-of-game rewards. Triumphs are also a great fashion to read Destiny lore and larn the background of diverse gear and experiences. Be sure to cheque out your Triumphs folio for completion alerts and to claim rewards.

LORE

Speaking of Destiny lore from Triumphs, all Exotic gear and a wide variety of non Exotic gear provide access to lore cards you can view in-game. When looking in the gear properties, hold the "Left Bumper/L1" button on the controller or hold "A" on your keyboard to show lore. Players tin can also search for them in the Collections tab, or read more on the Triumph tab in the lore department.

Bungie.net is likewise a source to get Destiny lore with weblore blogs throughout the season and also spider web comics you can read now.

New and returning Destiny players can watch a quick story recap video recently created by Bungie in the Video section beneath in this Guide. See the groundwork of the war between Light and Dark.

COLLECTIONS


The Collections tab allows all players to runway gear they've obtained as well equally reacquire some of that gear when needed. In particular, Exotic gear that once obtained can be reacquired in the Collections tab. Some gear will be hidden until discovered and random ringlet weapons cannot be obtained from this arrangement. Dismantling gear yous don't need right now and then obtaining it through the Collections tab when you exercise is a corking way to free up Vault infinite.

SEASONAL RANK & REWARDS


Whether players accept admission to the current Season or not, players can attain ranks and rewards throughout the Flavor and earn in-game rewards. This is a groovy way to become in-game currencies, XP boosts, and much more. Season Pass owners get rewarded for each rank up to 100 including double rewards for sure ranks. They also instantly get a bundle upon purchase which includes an Exotic Seasonal weapon also as the Seasonal armor set. To learn more, visit: https://world wide web.bungie.net/en/Help/Article/48171


The earth of Destiny 2 isn't confined to the game itself. There's a huge community of players out there convening in various online spaces. No matter which corners of the cyberspace yous favor, in that location are places to trade tips and trash talk, course fireteams and friendships, and share memes, art, and cosplay.

If you merely bank check out one thing, brand information technology This Week at Bungie, which is regularly updated with news directly from the developers, and the choicest morsels to come from the game'due south player community. Beyond that, the avenues for participating in Destiny's fandom are virtually countless.

Destiny 2: Heroes Welcome

The Destiny 2 player base is filled with passionate fans and creators. The videos below cover all the high-level data you need to know when starting your Destiny 2 take chances.

  • This Week at Bungie: https://www.bungie.net/en/News
  • Official Bungie forums: https://www.bungie.net/en/Forums/
  • Official Bungiehelp Twitter: https://twitter.com/BungieHelp
  • Destiny 2 Patch Notes: Bungie.net Patch Notes
  • Destiny 2 on Twitch: https://world wide web.twitch.television receiver/directory/game/Destiny%202
  • Destiny 2 on YouTube: https://www.youtube.com/user/destinygame
  • Official Twitter: https://twitter.com/DestinyTheGame
  • Official Facebook: https://world wide web.facebook.com/DestinyTheGame/
  • Official Instagram: https://world wide web.instagram.com/destinythegame/


Whether you're getting acclimated or a veteran role player gearing up for the adjacent hazard, you'll want references and tools handy. Here are some to go you lot started:

  • The official website, for news and updates. To runway all kinds of data about your characters and contempo matches, sign in with your login information for PlayStation Network, Xbox Alive, Google Stadia, or Steam: https://www.bungie.net/

Aside from the official Destiny ii Companion App, powerful fan-made programs and apps can also enhance your experience by streamlining gear tracking and inventory management between your characters:

  • Destiny Item Director: destinyitemmanager.com
  • Ishtar Commander:
    • App Shop
    • Google Play
  • Braytech: braytech.org

Finally, for drilling down into game details, several Destiny-centric wikis can help. (Poking around on Destiny subreddits can also plow up terrific gameplay advice, though being subreddits, they aren't that organized.) Here are links to the nearly prominent:

  • Destiny.fandom.com/wiki/Destiny_2
  • d2.destinygamewiki.com
  • Destinypedia.com/Destiny_2
  • Destiny2.gamepedia.com/Destiny_Wiki

Happy hunting, Guardians!

The Destiny ii playerbase is filled with passionate fans and creators. Here is a popular streamer with tips to play Destiny 2.

Destiny 2 Beginner Guide



In 2018, Bungie began a special in-game rewards program to commemorate player achievements. Throughout the year and in every new Season, Bungie Rewards provides new Bungie Store gear and commemorative items tied to in-game accomplishments. Players tin claim codes for purchasable items and free rewards simply by having a Bungie.internet account. All new accounts receive a free powerful engram. Check out the rewards waiting for you at https://www.bungie.net/rewards.

This guide is to serve every bit a helpful hand during the A Guardian Rises quest. Don't be agape to enquire for assist on Bungie.net, Twitter, and YouTube. Guardians are everywhere, and we are stronger together.


LOST SECTOR AT THE DIVIDE

Equally you may have guessed, Lost Sectors aren't equally obvious every bit other locations. The Lost Sector you must consummate in A Guardian Rises is located in The Divide section of the map. Look at the walls of the map. You're looking for this icon:


You lot may have to climb up a building or 2 to become to it. One time you see this icon, head towards it and destroy anything that stands in your mode.


FAST TRAVEL

Fast travel is a fantastic mode to get around the map speedily. There is a step during the A Guardian Rises quest where it feels like you might exist stuck in a room. Consider fast traveling to continue with the quest. Open your map and look for this icon to fast travel.


There are some great rewards awaiting you lot at the end of this outset quest. Sign into Bungie Rewards to merits these rewards.

Glimmer: By completing A Guardian Rises, y'all will earn 25,000 Glimmer. Glimmer is a common currency in Destiny 2 and you can get a lot of it just past defeating enemies. There is a cap on how much Glimmer you can carry of 250,000. You tin can employ Blink to purchase bounties, and upgrade materials for your weapons and armor. Most Glimmer rewards are automatically applied to your character, some you volition need to pick up off the ground, so proceed an eye out for glowing blueish cubes.

Enhancement Cores: Enhancement Cores are used to upgrade your weapons and armor. You will earn five Enhancement Cores for completing A Guardian Rises. Upgrading your armor allows you to increment certain abilities for your Guardian. For a full walk through, check out this video by KackisHD. Your Enhancement Cores will be waiting for you at the Postmaster. The Postmaster is that prissy Exo to your left if you land in the middle section of the Tower.

Upgrade Modules: Afterward completing "A Guardian Rises y'all will earn five Upgrade Modules. Upgrade Modules allow you lot to... well, upgrade your weapons and armor. For example, if you accept a Hand Cannon you really like, and yous earn a Scout Rifle that is a higher Ability Level, you tin can transfer that higher Power Level over to the Hand Cannon using an Upgrade Module and the Scout Rifle (which gets destroyed in the process). These Upgrade Modules will be automatically applied to your inventory.

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Source: https://www.bungie.net/en/Guide/Destiny2

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